Well hello everyone and welcome back to another thead.. lol. I've paragraphed formed this thread, in this order. If you don't care about one, skip to the other.
1. New Rank (future, more, ????)
So the first subject of discussion, Blue and I have come up with 1 creative rank specifically for the creative server. It is the "Architect" rank. Now it wont be NEAR as hard as it used to be. Basically, have a decent amount of hours on the creative server, have some fun/cool/exciting builds to show us, and Viola, you scream i scream we all scream for ranks... heh. Anyways, if you think you meet these requirements, please PM ME ONLY as of now, Blue and I will be the only ones who can issue the rank. Anyways, if you could have one rank on the creative server, within reason, what rank would you like to see? leave in comments
So pvp. Now, I'd rather not have this thread turn into a giant pvp conflict and so on, so I'll keep it simple. Blue, Pkassay, and I...
After a long wait and multiple delays, MegaCraft 2.0 has am official release date:
MegaCraft 2.0 will be launched to the MegaCraft Server on Feb 15th 2-4PM EST!
If you are unacquainted with MegaCraft 2.0 (MC2), it is a complete server overhaul that brings tons of custom coded features that you will find nowhere else! Together, this update represents months of planning, custom development, and other work. We have come a long way, and look forward to showing you all we have created!
Furthermore, I will be hosting a livestream event on my Twitch channel (http://www.twitch.tv/bluefusion12) following the release of MC2 where I will be playing survival, showcasing all the new features and fun that MC2 has!
Thanks for your patience and continued commitment,
I'm sure many of you saw my previous announcement involving the new survival server revival known as MegaCraft 2.0. Furthermore, many of you likely noted that I estimated the release date to be around the middle of January. Well, here we are, why no release???!!!
The two main reason the release of MegaCraft 2.0 remains withheld are as follows:
1. The testing phase was entered during the beginning of the month, which both revealed many issues with the system as well as a series of features that needed to be implemented to allow for seamless gameplay and easy pickup.
2. The amount of required custom plugins and necessary code grew almost exponentially as I was working, thus as I made progress I also increased the necessary workload.
When planning MegaCraft 2.0, I viewed it as a way to restore the love people once had for survival Minecraft while also offering something that could not be found elsewhere. Thus, I have made the decision to delay the release of MegaCraft...